Thoughts on storytelling; the mystique of the master; being skilled at writing and living

hamliet:

studyinglogic:

The character of the master

There are elements of storytelling which I (predictably) enjoy. One is what I like to call the mystique of the master. Here’s the setup: there’s a character – call them the master – who is particularly skilled, whether in brains or brawn, and sometimes both. The master need not be the best, but they do need to be very good. A large part of the tension comes from seeing the master’s plan (if any), how good the master is, or how the master can be defeated. 

For examples, here are some characters skilled primarily in brawn:

  • Ravana from the Ramayana
  • Enkidu from The Epic of Gilgamesh
  • Roland from The Song of Roland
  • Ip Man from Ip Man
  • Levi Ackerman and Zeke Yeager from Attack on Titan
  • Arima Kishou from Tokyo Ghoul
  • Itachi Uchiha from Naruto
  • Yamamoto from Bleach

And here are some characters skilled primarily in brain:

  • Zhuge Liang and Pang Tong from Three Kingdoms
  • Hari Seldon and his “dead hand” from Foundation and Empire
  • Yang Wenli and Reinhard von Lohengramm from Legend of the Galactic Heroes
  • Dream of the Endless from Sandman
  • Light Yagami and L from Death Note
  • Robb Stark from A Song of Ice and Fire
  • Thrawn from Zahn’s work
  • Rommel in popular culture

And, naturally, some characters are skilled in both, the most obvious examples being Chrestomanci from Charmed Life, Dumbledore from Harry Potter and God from perfect being theology. Examples of these masters can be found scattered across a range of trope pages: Xanatos Gambit, Gambit Pileup, the Chessmaster, Old Master, Invincible Hero, the Ace, World’s Strongest Man.

Dramatic tension, the methods of the master’s defeat, and multiple masters

So much for the character of the master; now for the dramatic tension the character of the master affords. The master cannot be defeated easily and in a straightforward fashion; they cannot be “beaten at their own game”; if they could, they would not be the master. Instead they must either be mostly aloof from the conflict (Hiko Seijuro from Rurouni Kenshin), or remain undefeated (like Ip Man), or must be defeated/thwarted because of 

  • factors outside their knowledge/outside context problems (commonly overlaps with Spanner in the Works; Thrawn),
  • adherence to their ideals (Bewcock on Yang Wenli: “If Yang were to ever be defeated … it’ll be by his adherence to his own ideals.” Yang is a man of conscience, much like Thomas More.),
  • some foreshadowed inner failing (hamartia, often hubris: Pang Tong, Dumbledore),
  • sickness which weakens them (Itachi Uchiha, Chrestomanci, “Worf had the flu”),
  • defeat by their own hand/they allow themselves to be defeated (Dumbledore, Arima Kishou, Itachi Uchiha),
  • the mistakes of their followers (Zhuge Liang and Ma Su at Jieting),
  • the mistakes of their superiors (Zhuge Liang and Yang Wenli),
  • guile and deception (Yamamoto),
  • allied treachery (Robb Stark)
  • being outnumbered by an unreasonable amount of opponents (Ip Man’s master in Ip Man: The Legend is Born),
  • being defeated by another master or masters (commonly outgambitted; Zhuge Liang and Sima Yi to Guo Jia in The Ravages of Time)
  • or some other way – as long as it’s not a straightforward defeat. If it is a straightforward defeat in their own field of expertise, they’re not a master.

A large part of the tension thus comes from seeing how the master is defeated, how the master got to their position, and – if the master remains undefeated – just how good the master is. A side note on Thrawn and his defeat by an outside context problem:

Regarding Thrawn’s appearance in Rebels, Zahn opines that Filoni and his crew did a very good job because they not only understood Thrawn and how they wrote him, but that they understood the meta around Thrawn and how to defeat him, which Zahn defines as to throw something to Thrawn that he can’t control nor anticipate.

A second (and even better) source of tension comes in if you have multiple masters in the story who come into conflict. This typically leads to a Battle of Wits. Mao Zonggang notes this in his commentary on the Three Kingdoms; part of the appeal of the story is that you have skilled people everywhere. A few examples on the brawn side: Xu Chu from Wei, Guan Yu from Shu, and Gan Ning from Wu. Some examples on the brain side: Guo Jia and Sima Yi from Wei, Zhuge Liang and Pang Tong from Shu, with Zhou Yu and Lu Meng from Wu. And these are just the ones I remember off the top of my head!

(The adaptation The Ravages of Time takes this even further, and has a group of eight particularly brilliant strategists – The Eight Geniuses – who are best at their craft, along with a host of other tacticians and unexpectedly brainy warriors.)

Other examples of multiple masters come from the trope pages mentioned above, but I will single out two more examples: Light and L from Death Note, and Yang Wenli and Reinhard von Lohengramm from Legend of the Galactic Heroes. Light is an interesting case of a master, as he’s not that good

Yang Wenli and Reinhard are a good case of duelling masters. They’re on opposite sides, both are well-written with well-defined motives, and both are very good at what they do. Reinhard wins nearly all the time; Yang is never outright defeated. Their plans inevitably conflict, and when they finally meet directly in battle, I felt genuine excitement at seeing who was going to prevail. The copywriters for the English translation of Volumes 2 and 5 clearly know this:

The unbeatable magician and the unstoppable genius …

Despite the empire’s superior numbers, Yang continues to outwit its most resourceful generals via tactical wizardry. Reinhard, on the other hand, seeing through Yang’s devices, opts for all-out war. And so, the “invincible” and “undefeated” once again clash swords. Who will emerge victorious?


Problems with writing a master

And here comes the three problems with writing a character as a master. First: creating tension. If a master is too good, they become a boring invincible hero. Second: how to remove the master. Masters typically have to be removed from the story in order for the story to progress. Solving the problems of the story would be too easy otherwise. (Superman stays out of Gotham so that Batman can show his skill.) The removal of the master can be done via the methods specified above.

And the final, most pressing problem: how should one write an intelligent master? There’s a problem here that if you could completely specify what a master would do, you would be a master yourself. (Yudkowsky calls this Vinge’s Law.) Writing a master can be done in the ways mentioned by Yudkowsky and Graham Moore. 

History as a source

I will mention one more way to write intelligent characters: base it on history. I once commented that a philosophical training gives an uneven advantage in debates; when someone who knows philosophy marshals arguments, they typically are not only stating their own ideas but can also draw from the ideas of other very thoughtful people. (See Krister Segerberg’s interview in Formal Philosophy: “If you want to be smarter than Aristotle, go beyond his methods.”)

This is weaponised by Yang Wenli in Legend of the Galactic Heroes. He’s a historian forced into military command; he simply wants to retire as soon as possible. The only problem is that he can’t because he’s too good at what he does; he’s a strategic genius without peer who consistently outwits every enemy he faces. He is too skilled to be left alone. He gains the moniker “Yang the Magician” due to his uncanny ability to turn defeat into victory. Part of the story’s irony is that he’s a master who wants nothing to do with his mastery.

(One of the funniest scenes in the series comes after Yang has just won a great victory. An enemy general muses that after such an occasion – what might the legendary Yang Wenli be doing? Probably dancing with a beautiful lady at a party. Then the scene cuts to Yang Wenli wrapped up in blankets in his room, with his ward telling him, “No, you can’t pretend to be sick just to avoid the party!”) 

Yang manages to consistently outwit his enemies because he’s a historian. One of the themes of the story is that history repeats itself, over and over. It’s strongly implied that Yang is no genius in the same way his counterpart Reinhard is (and he is painfully aware of it, as seen during Reuenthal’s attack on Iserlohn). He is brilliant not because of his own knowledge, but because he leverages the knowledge of others; being a military historian, he simply goes through his knowledge of history, finds the situation most similar to the one he’s in, and applies the appropriate counter-strategy given the necessary adaptations. 

Yang is intelligent in his own right, but he’s also leveraged the ideas of others until they’ve become truly part of him. History gives him a well of other intelligent ideas and strategies to draw on; Yang is a genius in part because he borrows the genius of others. And Tanaka is able to write highly intelligent characters in part because he borrows freely from historically significant people.

Part of the joy of going through Legend of the Galactic Heroes is seeing how history repeats itself and finding Yoshiki Tanaka’s sources. The opening lines of the 2018 series:

If the events depicted here bear a resemblance to anything you know, or the people appearing here bear a likeness to anyone you know, it is but a fluke of history and an inevitability.

Lao and Yang’s remarks during Astarte:

Staring at the simulated model on the screen, Lieutenant Commander Lao said admiringly in Yang’s direction, “I’ve never seen a battle formation like this.”

“I’d imagine not … It’s a first for me, too.”

But Yang’s words were only halfway true. Back when humanity had lived only on the surface of a backwater planet called Earth, this kind of formation had appeared on battlefields any number of times. Even the brilliant tactics employed by Count von Lohengramm had precedent in ground wars.

As the author Yoshiki Tanaka puts it:

When I read about history, I always find myself wondering why a certain person made a particular decision at a given time. I love to imagine alternate realities where things might have turned out differently. In the case of Legend of the Galactic Heroes’ battles I took historical events and imagined someone making alternative decisions, then extrapolated them from there.

To name some examples: 

  • Reinhard’s strategy at Astarte is based on defeat in detail.
  • Yang Wenli’s tactic to stalemate Reinhard at Astarte was common in naval warfare. (From Adkins on Trafalgar, p. 55-56: “A standard tactic was for a ship to try to sail at right angles to the bow or stern of an enemy … vessels were constantly manoeuvring to gain this deadly advantage.”)
  • Yang’s victory at Doria is based on Nelson’s touch at Trafalgar. 
  • The Alliance’s invasion is thwarted much the same way that the Russians thwarted Napoleon.
  • Yang’s repulsion of Bittenfeld at Amritsar is similar to how Ōtani Yoshitsugu repulsed the Kobayakawa at Sekigahara. (Reinhard’s response to Bittenfeld’s request for reinforcements parallels Napoleon’s response to Ney’s request at Waterloo.)
  • Yang’s strategy to draw out Reinhard to battle at Vermilion (if I remember correctly) is a variation of the Trachenberg plan.
  • Yang at the Battle of the Corridor is similar to Yi at Noryang (if I recall correctly).

[Note that I don’t claim that Yang’s way of thinking is ideal, or that it would work in real life – I merely point out that it works in-story, explains how Yang is a genius different from Reinhard, and fits in well with the story’s theme. For an informal critique of analogising and its limits, see Elon Musk on first principles. Analogising from history in general is far more difficult than it sounds, as Carr (What is History?), John Lewis Gaddis, and Holyoak and Thagard (Mental Leaps, chapter 6) point out.]


Being skilled at writing and living

Skilled writers typically craft character arcs. (Exceptions: experimental writing, or writing based primarily on ideas – such as Borges and Calvino.) The simplest example of a character arc: someone has an issue, and confronts it. If a character has no issues, or has issues and never faces them, they don’t have a character arc – and, consequently, definitely aren’t the main character. 

The manga Tokyo Ghoul was widely criticised because its ending left many character arcs unfinished; in many cases, there’s an expectation that the writers will finish their story well. The most recent example I found concerned some developments in Noragami:

Adachitoka are good, guys. They’re just good storytellers. I have so much faith that they’re going to tell the best story with their characters that it is possible to tell, so I have zero fears. No matter what happens, it’s going to be for the best.

Of interest is Yudkowsky’s point on Level 3 Intelligent characters. As a corollary of Vinge’s Law, the most convincing way to make a character a master is to be a master yourself. If you want to be write intelligent and interesting characters, the best way is to be an intelligent and interesting person. Making a character a master is difficult, but it’s worth it. The tension is generates in-story is real – and done properly, it will improve your life. 

And this all finally links up to some advice a friend once told me: to have a good life, make sure you have a character arc. Be the main character in your own life. Make decisions before your back is to the wall. Finish your story well. Everyone has problems. Try to overcome (or at the very least, accept) yours. Be the well-rounded hero of your own story. Try to grow. 

Chesterton: “Truth, of course, must of necessity be stranger than fiction, for we have made fiction to suit ourselves.” And in the same way – if we think of our lives like a fiction we make, we can make our lives to suit ourselves. Being someone skilled at writing our own lives is the same as being able to live and not merely exist. 

[We can write ourselves into being masters, remembering – as Sekishusai tells Musashi in Vagabond – “Invincible” is just a word. Excerpts from the trope page on Musashi

His driving motivation is to become “invincible under the sun,” but the closer he gets to achieving this goal the more he realizes how little the title means … 

Musashi’s driven to become the strongest warrior in all of Japan, and to this end he overcomes obstactle after obstacle, never letting his failures overcome him and always working towards self-improvement as a warrior. It gets to the point where people are taken aback by his unnatural determination, some even calling him foolish for clinging to such outdated ideals. 

After his massacre of the Yoshioka school, Musashi comes to terms with the fact that even his desire to become the strongest ultimately makes him feel hollow, and so his Character Development leads him to stray away from bettering himself as a samurai to bettering himself as a person.

In other words, being a master is not as important as people make it out to be. ]

This outside perspective is reminiscent of a Hamming question I was once told, useful if your life is in a rut:

If your life was a movie and you were watching it, what would you be screaming at your character to do right now?

This is not original to me; I’m merely clumsily restating what Thomas C. Foster puts much better in his book How to Read Literature Like a Professor. In his chapter “Never Stand Next to the Hero,” while discussing why some characters are more developed than others, he digresses briefly:

… we are all complete beings. We have many different qualities that don’t always fit together very smoothly. More important, we’re all capable of growth, development, and change. We can get better, although we sometimes fail to do so.

To put this another way, we are all, each and every last one of us, the protagonist of our own story. Those stories frequently clash with one another, so other people may not seem as complete, or at least as urgently complete, as ourselves, but that doesn’t alter the other person’s reality. 

This post is titled “Thoughts on storytelling” and not “Thoughts on fiction” because I think that these principles are far more general than fiction alone. We make fiction to suit ourselves; similarly, we can shape our lives to suit ourselves. We tell stories about our lives; we can change.


This is an excerpt from a write-up to a get-to-know-you prompt, kindly given to me by @transientpetersen​ and @hardlocke​ separately quite some time before this. As part my answers to the prompt, I wrote about my views on fiction. My answer to the prompt grew overly long, so I excerpted this as a subset of my thoughts on fiction. 

I would particularly welcome critiques and thoughts from @hamliet and @transientpetersen on this piece (as both of them have indirectly inspired parts of it; needless to say, that doesn’t mean that they endorse any of it) – as well as from any other interested people, of course! (If there’s an actual, proper, literary name for the mystique of the master, I’d like to know.)

Keep reading

What would be your advice for creating a new religion? Specifically, my situation is one that’s a polytheism/pantheon and focuses on gods of light and darkness (but of course the light gods aren’t necessarily god and dark gods aren’t necessarily bad).

script-a-world:

Bina

When I’m making a religion, there’s several bases that I consider necessary to cover. It sounds like you’ve already got some of it down, since you specified a pantheon and an aesthetic of light/dark.

Here’s some other things to consider to flesh out your religion:

1) Ideals. What are the teachings of your gods? How do they want mortals to behave? Do any gods in your pantheon have contradicting ideals?

2) Age. How long as this religion been around? How established is it?

3) Methods of worship. Are there temples, churches? Shrines at home? Religious accessories that people carry around? Prayer, sacrifice, fasting, donations?

4) Structure of the church. Is there anyone who has religious authority who can “speak for the gods?” Is there a hierarchy of worshippers? Or are things pretty equal across all followers?

4.5) If there’s a high authority of the religion, how much power do they have outside their religious duties? Do they have influence in politics, government, foreign relations?

5) What phenomena does your religion attempt to explain through its stories? Is there mythos for the creation of the world? For natural disasters? Shooting stars? The turning of the seasons? The sun and the moon?

5.5) How did the gods come to be? How does the religious mythos SAY the gods came to be? These can be two different things.

6) Since you have a pantheon, what’s the dynamic between the gods? Do they all get along? Are there some black sheep among the pantheon? Are there any gods that were kicked out? Who likes who, and who clashes with who?

7) Are there other religions? How legitimate are they compared to this one? How popular? How do the followers of different religions feel about each other?

8) How do the gods interact with mortals? Are they known by name and myth only? Do they manifest in front of mortals on occasion? How much do they actively influence the physical world?

9) Where do the gods reside? Is it any place reachable by adventurous mortals? Is it an abstract plane of existence?

Tex

Bina has recommended some excellent starting points, and @theticklishpear has a post series called Let’s Talk About: Religion.

Feral

In addition to Bina’s wonderful questions regarding how the people worship their gods, here are some things to consider regarding who they worship as their gods:

I like the idea of a light/dark axis that isn’t good/bad, but since those are really abstract, you might want to consider another axis – not one you need to address in the text, just one to help you sort things so no learned biases regarding light and dark creep in. For example, god-made (natural) vs. man-made (constructed). This can give you some valuable into how the society perceives certain things – are government and war ordained by the god(s) of government and war or are they man-made things blessed by the god(s) of government and war? Another example might be the four elements with 2 elements combined on the light side and 2 on the dark side. Again, this gives you some interesting philosophical questions to answer – what element is government? what element is war?

In addition to taking care not to make this a good/bad dichotomy, also pay attention to the genders of your gods (if they have gender). Keep in mind tropes like the Femme Fatale vs. the Virgin in White and the Brooding Bad Boy vs. the Knight in Shining Armor.

Saphira

I have been presented with religious ideology in two formats over my lifetime.

1. Personal relationship with higher/other entities 

2. Social Order 

Best part, they’re rarely separate. They are often knitted together to create a uniform mentality about the faith system itself. “This is your relationship with the higher being, so this is how you need to behave.”

In building my own deities, they are active and material participants in the world. That defines the relationship as dynamic- the same as interacting with any other character in the book. The difference is the societal view, the common opinion, of these Otherwise Regular Characters (We call them Gods, treat them with respect. This god is one of knowledge, when speaking to them pursue wisdom and advancement.). 

That being said, consider who has the authority in your religion. Who is the mouthpiece of the gods? Is a ruler? Is it a priest? Does praise come from unlikely places? Do the gods speak for themselves?

 

Then once you have an idea of that; What do they want? How have they influenced the faith?

  

Granted these are some messy topics to work with for religion, and frequently unpleasant; but they need not be

Miri: I’ll toss out a recommendation here to check out @scriptpastor  as well!

gryphye:

chibisquirt:

papafargo:

athelind:

autisticcosplay:

flicker-serthes:

honestmerchantsailor:

pettyartist:

naamahdarling:

iconuk01:

brunhiddensmusings:

vampire-rooster:

the-real-d-sandman:

daisenseiben:

superllama42:

tilthat:

TIL one of Frank Abagnale’s first cons included, disguising as a security guard, hanging a sign above a bank drop box that read, “Out of service, leave deposit with security guard”. Later he commented how he could not believe it worked, “How can a drop box be out of service?”

via reddit.com

Apparently Catch Me If You Can was going to include this con but they had to cancel the scene because when they tried to film it people kept walking up and trying to give Leo their money.

So a professor of mine used to work at a bank back in the day. She says one day a guy in professional attire and a clipboard shows up in a big moving truck. He says he’s from the home office and they’re changing all the chairs. He’s needs them to just load all their old chairs into his truck and later he’d be back with the replacements.

And that’s how they gave away their office furniture to a conman whose master plan was “Wear a tie and carry a clipboard.”

Looking professional is just a pass to do whatever the hell you want.

Put a suit on and you can get almost anywhere.

there’s more to it, look nice and ACT LIKE YOU BELONG. If you don’t look like you belong there, people will stop you.

this smacks of a chef i heard of that was tired to death that every single person ordered their eggs ‘over easy’, so asked the waitress to say ‘were out of over easy, we have plenty of scrambled’ and nobody questioned it

How low must your self image be to plan to rob a bank and all you take is some second hand chairs?

I 100% believe this was a former employee with a grudge.

Kid you not, this is how a sister store of mine got their entire dog treat bar stolen.

A couple of guys said they were with maintenance and they were there to replace the old bar with a new one and the employees were like “Seems legit” and they wheeled them out.  The staff even helped them do it.

This is called a “Bavarian Fire Drill” and the trick to pulling it off is to have absolute confidence that it’s going to work. If you seem even the slightest bit nervous or hesitant, everyone will see right through it.

Case in point:

In 1906, a German con man named Wilhelm Voigt dressed up in a German Army captain’s uniform and entered the town of Köpenick claiming to be an “inspector” (inspector of what, he never specified). He managed to wrangle ten German soldiers and a sergeant into assisting him, ordered the local police to halt all telephone calls to Berlin for an hour, arrested the mayor and treasurer for nonexistent charges of crooked bookkeeping, and confiscated the town’s entire treasury complete with a receipt which he signed with his former jail director’s name. He only got caught (two weeks later) because his former cellmate blabbed, and was later pardoned by Kaiser Wilhelm II who found the whole thing hilarious.

That Kaiser is a definite bro.

This is why slytherins like to be fancy and professional looking

When you’re a trickster, it pays to be … low key.

I was hired to help test a security system once. I was sent in to a semi-large company and had to go through a list of certain objectives. My favorite one was “take something out of the building that is too big to hide on your body.“ I paired it with “get into a secured facility within the building.”

I walked in in my general business getup. Shirt, tie, jacket, nice pants, not quite “suit” because it was all just a little bit shabby and not exactly matching but not clashing. Nice briefcase. Clipboard.

Getting into the secured part was easy. Learned the name of the supervisor, told the security guard that “Cindy said they’d let me in without a problem on my first day. Something about the badges not being made fast enough.” Sure, no problem, go ahead.

Walked in, unhooked a PC tower, walked to the bathroom where I’d hidden a dolly earlier, went into a stall and changed into the outfit I’d had in the briefcase. It was what I’d consider workman’s clothes but a worker in an office, not like a construction worker.

Blue jeans, t-shirt, worker’s vest (low key), hat, good boots but 2nd hand.

Threw the tower on the mover’s dolly with a couple other things, stacked very slightly precariously but not likely to fall, walked over to the stairs leading down, and started going down to the way out, which I knew had a security guard on it.

As soon as I saw him see me I stumbled and yelled out. He came running over and helped stabilize everything. Helped me down the stairs. Held the door open for me and told me to “have a nice day” as I left. Never asked for my badge or even where I was going with the stuff.

Act like you know what you’re doing. Look like you belong. Be confident.

That’s 75% of it right there.

@gryphye

Just FYI, this is exactly how phishing and social engineering cons work.  They look and sound legit, so you fall for them.

I erm.. may have done a lot of researching while writing Leverage fan fic. *cough*

writingwithcolor:

clevergirlhelps:

A short post on the most underrepresented eye color in fiction and the most common eye color in the world.

Shades of Brown

  • Gold
  • Amber
  • Russet
  • Tawny
  • Fawn
  • Copper
  • Chestnut
  • Rust
  • Sepia
  • Umber
  • Copper
  • Caramel
  • Ebony
  • Inky black

Things that are Shades of Brown

  • Whiskey/beer (gold)
  • Wood (range from light brown to black)
  • Chocolate (mid to dark brown)
  • Coffee (pale gold to black)
  • Henna (reddish brown)
  • Bronze (light brown)
  • Afternoon sunlight (gold)
  • Obsidian (black)
  • Animals (and their eyes)
  • Earth (wet earth = dark brown, red clay = reddish brown, wet sand = light brown)
  • Ink (black)
  • Topaz gemstone (orange to dark brown)
  • Leather (mid to dark brown)

Brown Associations

  • Autumn or winter: Brown, an earth tone, is closely associated with dead plants, which are brown and not very romantic. You can link this to the smell of woodsmoke, bark, or new snow; the taste of frost or hot chocolate; the sight of bare branches and southward-flying birds; the touch of warm sweaters or rake handles; the sound of crunching leaves or fire crackling.
  • Earth: Again, brown is an earth tone. You can link this to petrichor, the smell of flowers, animals, or water; the taste of crisp cold air or freshwater; the sight of fresh soil, stones, bark, or a low-slung, comfortable cabin; the touch of rain, leather, dirt, or fur; the sound of birds calling, rain falling, plants rustling
  • Alcohol: Most liquor is gold or brown. You can link this to the smell of alcohol and a well-packed bar; the taste of ice, glass, garnish, and alcohol; the sight of a polished bar, a half-empty glass/mug, and the shotgun resting below the bar; the touch of a mild buzz, an arm through yours, or the mild jostling as you find a barstool; and the sound of barroom buzz, a pool table, jazz music, and pouring drinks.
  • Animals: Many animals – predator and prey – have brown or golden eyes. You can link this to the smell of (wet) fur; the taste of cold wind, blood, or plants; the sight of moving branches, unblinking eyes, feathers shining in the sun, and fur ruffling in the breeze; the touch of the ground beneath your bare feet, branches whipping along beside you, and the weather; and the sounds of panting/breathing, or soft footfalls or wing beats.
  • Material: Brown is a tactile color, bringing with it the touch of copper or velvet or hemp or satin in addition to the hue. You can link this to the smell of metal, wet fabric, or hemp; the taste of blood (sometimes described as coppery) or champagne at a luxurious event; the sight of a richly decorated bed, a burnished weapon or set of buttons, or a lovely gown; the touch of cold metal, soft velvet, or course fur; and the sounds of rubbing fur, rustling fabric, and chiming metal.
  • Blackness: This is for all the very dark-eyed people out there who appear not to have irises at all. You can link this to the smell of a cold night or of rock; the taste of regret, lies, or red wine; the sight of raven’s wings, obsidian, flickering shadows, mourners at a funeral, coals, and endless pits; the sensation of being about to fall into a hole, the secret thrill of illicit behavior, nothingness, warmth, or compelling mystery; and the sounds of murmured conversations, rustling feathers, and drowsiness.

Descriptions for Brown Eyes: Other

  • crystal-thimble: deep and velvety
  • extremeflamingo: October eyes
  • zomborgs: golden brown, like the afternoon sun shining through a glass of whiskey
  • gsaxby: your eyes are like freshly melted chocolate
  • just-a-writer: the colour of coal moments before the earth turns it into a diamond
  • rossdittman: tree bark, dark wood, mountain rock, dark leather
  • tane-p: i love it when brown eyes are compared with the colors of coffee or honey
  • vikinghans: pebble brown, the haze of bark, a shade of sooty cocoa
  • cailincasta: my best friend tells me my eyes are like an intense golden brown kaleidoscope. Buttered chocolate with darker rays fanning out around the bottomless pit of an iris, swirled with caramel crescent moons and trapped by a thick, hazy, black limbal ring.
  • lightlybow: I, personally, like the terms “honey” or “molasses” because it indicates depth and warmth and familiarity
  • moonjade65: Their eyes were like brown pebbles smoothed slowly by the trickle of a stream.
  • that-one-fandom-chick: his eyes reminded me of the hot chocolate I would drink as a kid during winter. A deep, rich, chocolate color.
  • aprincessdoesntimplyfragility: El sol bañaba sus ojos color caoba y los hacía aún más cálidos, del color chocolate con leche y la tierra fresca y fértil (translation: the sun bathes your eyes in chestnut, augmenting the color of chocolate with milk and fresh, fertile land)
  • musings-of-a-writer: amber or cognac
  • ultracoal: brown like a June bug
  • marlynnofmany: he hadn’t seen brown eyes gloe before, but hers did – like morning sunlight on the bark of a redwood tree.
  • katsumiri: her eyes are too clear to be a real brown, too milky to be a real chocolate
  • marquis-shax: sunshine through a glass of whiskey
  • ghostoyevsky: copper-colored
  • vaulteddoors: she had eyes the colour of a night at the bar: hardwood floors and 4am ale

This post has great inspiration for describing brown skin tones as well, with taste, i.e. avoiding food descriptions in regards to skin. Though even then, there’s exceptions, which i’ll explain more in a near-future post about describing skin tone ^.^

~Mod Colette

Hi, Butterfly! Excuse me if you have already answered this question but I was wondering if you know anything about the ‘typical looks’ for the houses of Westeros? Besides the Targaryens with Valyrian features, the Starks brown hair and grey eyes, the Lannisters and Martells, I can’t find much about the other houses…

nobodysuspectsthebutterfly:

Sure, GRRM often likes to give the Westeros houses “typical looks”. A list:

  • House Targaryen: silver-gold hair, purple eyes, “aristocratic” features – high brow, sharp cheekbones, straight nose, pale skin (variants: platinum silver hair, golden hair, different shades of purple eyes, blue eyes)
  • House Baratheon: black hair, deep blue eyes, square jaw, sharp cheekbones, very tall (variants: blue-green eyes)
  • House Lannister: curly golden hair, green eyes, tall (variants: white-blond hair, sandy blond hair, yellow hair)
  • House Stark: dark brown straight hair, grey eyes, long face, lean build (variants: blue-grey eyes, “almost black” dark grey eyes)
  • House Tully: thick auburn hair, blue eyes, high cheekbones, fair skin (variants: different shades of auburn hair, wavy-curly hair)
  • House Tyrell: curly brown hair, brown eyes (variant: golden-brown eyes)
  • House Martell: straight black hair, dark eyes, olive skin (variants: brown hair, curly hair)
  • House Blackwood: black hair, black eyes, tall
  • House Bolton: pale eyes, almost colorless
  • House Borrell: webbed fingers, known as “the mark”
  • House Crakehall: big, big-boned, robust and strong
  • House Dayne: violet eyes (hair may be dark, or pale blond)
  • House Florent: big ears
  • House Frey: “chinless” pinched faces (for those that take after Old Walder, which is most of them but not all)
  • House Manderly: very overweight (not the young girls though)
  • House Piper: red hair, short
  • House Redwyne: freckles, orange hair

  • House Reed: brown hair, green eyes, very short
  • House Umber: very big and tall, strong

I think that’s all the notable features from the various houses that I can recall. (If I missed anything, please let me know.) Some houses don’t seem to have typical looks, btw – there’s not a consistent description for House Greyjoy, for example; Euron and Asha have black hair, and other Greyjoys have black eyes, but there’s also blue eyes in the family and “greying” hair, and Theon’s only “dark”. And of course there are always variations besides the one I listed, especially when houses marry – for example, Robb, Sansa, Bran, and Rickon have the Tully look of their mother, and Shireen Baratheon and Edric Storm have the Baratheon look but with big Florent ears. I hope that helps!

deafmic:

caffeinewitchcraft:

rin0rourke:

caffeinewitchcraft:

I have a mute character in the story I’m writing and one of my beta readers suggested I use italics when they sign so that I don’t have to keep peppering “they signed” or “their hands flashed” throughout the piece.

But like…I always read italics in a different tone like they’re thoughts. It seems quieter than using normal quotations which makes what they say look less significant on the page than other character’s dialogue.

I really don’t think my audience needs me to use completely different punctuation around a mute character. There’s no need to act like they’re speaking a different language since their muteness isn’t a focal point in the story.

So really this reader’s comment has done the complete opposite of what they intended. Now I’m actively taking out as many of my “hands flashed” notations as possible and just writing in normal body language because, clearly, the other characters understand them and my audience doesn’t need to be coddled.

As an HOH reader and writer I can affirm that once the signing has been established it can just be treated like “said”.

You can add little things for emphasis though, like how fast or flippant a sign is given, also a lot of our “punctuation” is in facial expressions, so wild looks is kind of normal. Also messing up signs and just.. pushing them aside. Like, you mess up a fingerspell and just take both hands and shove the air in front of you to your side, people who sign eventually end up doing this for other things, like a “forget it” motion. It’s like a “wave it off” gesture.

Body language for someone who signs is a lot more animated than someone who speaks, as we use our upper body a lot in our conversations, so the act of “signing” is more than just hand signals.

Yes….yes GOOD this is the good stuff right here. I’m going to incorporate some of these ASAP ESPECIALLY the pushing the air but to clear it of your mistakes

as an hoh person who frequently writes d/Deaf characters, i completely agree with the above, especially about using facial expressions as punctuation. body language is incredibly important in sign and switching the focus to that rather than vocal tone/volume is a very, very good idea. that’s what i do in narrative and i find that it comes with ease because you can express both tone and ‘volume’ with it.

as someone who is in the d/Deaf community, reading sign language that’s treated differently than spoken word is my one thing that will make me close out of a fic and never open it again. it’s honestly sort of… disrespectful? sign language is a language. there’s no reason to not put it in quotation marks (or whatever dialogue markers you/your native language uses for spoken word). there’s no reason to put it in italics. if the reader doesn’t immediately know that someone is signing, just put that they signed it or describe how they’re signing before/after the actual dialogue. 

I really don’t think my audience needs me to use completely different punctuation around a mute character. There’s no need to act like they’re speaking a different language since their muteness isn’t a focal point in the story.

^^^this is a very good way of thinking about it if you’re a hearing person. the audience does not need entirely different punctuation. regarding the whole thing about peppering in things like ‘they signed’… that’s a dialogue tag. that’s exactly what you should be doing, because you would treat spoken dialogue the same by peppering in variations of ‘they said’.

dialogue, by definition, mentions nothing about it having to be spoken. the definition of dialogue is ‘conversation between two or more people as a feature of a book, play, or movie’. nowhere does it say that it has to be spoken. therefore, don’t treat sign language any different from spoken word formatting-wise. there’s no reason to. and if you really, truly believe that there’s a reason to treat sign language any differently that spoken word in fic, then i suggest you take a good, hard look at it and really try to find the motivation for that reason, because there really is no good reason to do it unless you think of people in the d/Deaf community as fundamentally different than hearing people.

officialprydonchapter:

dragon-in-a-fez:

officialprydonchapter:

How do you write healthy parent-child relationships?

this might be more response than you want, but interesting (and kinda depressing when you think about it) fact: there’ve been a bunch of research studies where parents have been asked what they think makes a healthy parent-child relationship, and they tend to like…not answer the actual question because they think they’re being asked what good parenting is, which is not the same. so they talk about things like helping kids with homework and making sure they eat well. children, on the other hand, usually respond to the same question with stuff that’s literally just the definition of healthy relationships generally. affection, honesty, respect, spending time together, sharing interests. and the real kicker is, objectively, we know that’s the kind of stuff that actually has a much better impact not only on whether or not the relationship is strong and positive but also the kid’s overall happiness and psychological health.

so, if you want to write a character who’s really intent on being a Good Parent you’d have them putting massive effort into making their kid Grow Up Right, worrying about shit like if they have The Right Friends and they’re spending Enough Time Outside. but if you want to write a good relationship, just make parent and kid laugh together and respect boundaries and be emotionally supportive, like you would when writing a solid pair of friends or romantic couple.

No that was actually really helpful and I’m glad you took the time to give a serious response